AI Insights · Timothy · April 2024
Top 5 Third Person Games on iOS in Denmark: Q1 2024 Performance
Explore the performance of the top third person games in Denmark on the iOS platform during the first quarter of 2024, with insights on downloads, revenue, and active users.
During the first quarter of 2024, the top third person games on the iOS platform in Denmark showcased notable trends in downloads, revenue, and active users. Below is a detailed breakdown of their performance based on data from Sensor Tower.
Last War: Survival
FirstFun
Weekly revenue for Last War: Survival saw a consistent increase, peaking at approximately $47.9K in the final week of March. Downloads fluctuated throughout the quarter, with a high of 8.2K in mid-January and a low of 1.7K in early March. Active users showed a steady performance, reaching a peak of 11.6K in late January and ending the quarter at around 10K.
Subway Surfers
Sybo Games ApS
Subway Surfers maintained stable weekly revenue, ranging between $230 and $450, with the highest revenue recorded in the final week of March. Weekly downloads varied from 1.1K to 2K, peaking at 2.1K in the last week of March. Active users remained robust, generally hovering around the 50K mark, with a notable peak of 54K in the last week of March.
Going Balls
SUPERSONIC STUDIOS LTD
Going Balls saw modest weekly revenue, which peaked at $112 in mid-March. Downloads showed some fluctuation, with a high of 1.8K at the end of March and a low of 837 in late January. Active users were relatively stable, ranging between 6.7K and 8K, with a peak of 7.9K in the final week of the quarter.
Race Master 3D - Car Racing
SayGames LTD
Race Master 3D - Car Racing experienced lower weekly revenue, peaking at $153 in the final week of March. Downloads remained consistent, with a high of 1.3K in the first week of January and a low of 519 in mid-March. Active users showed a gradual decline from 8.3K at the start of the quarter to 6.8K by the end of March.
Stumble Guys
Scopely, Inc.
Stumble Guys showed a decreasing trend in weekly revenue, starting at $2.8K in early January and dropping to $1.3K by the end of March. Downloads also saw a decline, starting at 853 in early January and ending at 990 in the final week of March. Active users fluctuated, with a peak of 11.2K in the first week of January and a low of 8.9K in mid-March.
For more detailed insights and data on app performance, visit Sensor Tower.